


So if you would like access to the shader, please join the official clickteam discord to order to obtain.īut in order to even join the discord you will need an official purchased copy of the engine. This is indeed compatible with Directx11 HOWEVER Super Sonic uses a shader that hasn't been ported to it "officially" yet. The most important reason people chose Clickteam Fusion 2.5 is: If you buy Fusion 2.5, and later decide you want to upgrade to the Developer version, or in the case of moving from MMF2 to F2.5, the company offers upgrade discounts. (if using CTF2.5, for EV to recognise Fusion, create a dummy 'mmf2.exe' file in Fusion install folder) MMF1.5 DLL (CNCS232.DLL) Extension list INI (place in Extensions folder) Press Ctrl+F to search all visible columns, or click the headers to sort. To turn Super Sonic press the " Shift" key and jump and press " X"įor you Fusion 2.5+ Users I have news for you. Clickteam Fusion 2.5 is ranked 32nd while Construct 3 is ranked 97th. What originally started as a revival of my original sonic fangame I attempted to do before Sonic Alpha inspired by Alexandre Martins's Neo Sonic Universe became a Sonic Advance Framework for Clickteam Fusion and it's finally done! It is a modified version of Not so Simple Sonic Worlds by LakeFeperd (and the same knowledge applied to it can be applied here because it is literally the same framework just "Sonic Advance-ified".)Īnd an example game built into an unpacked exe (this was done so that your computer does not falsely accuse it of it being a virus.)
